ყაჩაღები დამალვის ოსტატები არიან, შეუმჩნევლად შეიპარებბიან მოწინააღმდეგის რაზმში და დაშნით ზიანს აყენებენ მტერს სუსტ და დაუცველ წერტილებში
Starting Class
The Human Fighter is a basic melee class, destined to specialize in weapons and to wear heavy or light armor. At level 20, the Human Fighter must choose to be either a damage-based Warrior, a stealthy Rogue, or a defense-based Human Knight.
First Class Transfer
Relying on evasion for defense and armed with daggers and bows for attacks, Rogues may find it difficult to battle high level monsters on their own. They are not designed to be tanks, but they can use their high rate of critical melee attacks or inflict significant ranged damage using their bow skills. When completing the second class transfer at level 40, the Rogue can choose between focusing on ranged weapons and becoming a Hawkeye or to veer away from bows and focus on daggers to become a Treasure Hunter.
Second Class Transfer
Treasure Hunters, known as the danger that lurks in the darkness, act according to their own private goals. They move without fear or noise and backstab their enemies to eliminate them from behind.
Third Class Transfer
Free-spirited explorers unfettered by class or rank, Adventurers are nomads perpetually in search of the big jackpot that will bring them money and status. Agile warriors adept at hit-and-run combat, they are not to be taken lightly, as they can identify and take advantage of the target's weakness with precision.
Starting Class
The Elven Fighter is a basic melee class, destined to specialize in weapons and to wear heavy or light armor. At level 20, the Elven Fighter must choose to be either a damage-based Elven Scout, or a defense-based Elven Knight.
First Class Transfer
Scouts are Elven Fighters who are comfortable using bows, daggers, and a suit of light armor. With their healing and support magic skills, Elven Scouts are an asset to any group. Their high dexterity and quick movement make them excellent scouts and masters of ranged attacks. When completing the second class transfer at level 40, the Elven Scout can choose between focusing on ranged weapons by becoming a Silver Ranger, or to become masters of daggers by becoming a Plains Walker.
Second Class Transfer
The Plains Walker, who is more accustomed to outdoor life than indoor living, is an adventurer skilled in all areas of battle and exploration. He attacks opponents from behind using Backstab and can entice one unique monster to benefit his party by using Lure.
Third Class Transfer
Elves, a race belonging to the forest and water, are intimate with the wind. Among them, the most accomplished Plains Walkers, travelers who are able to appear and disappear like the wind, are called Wind Riders. Equipped with extraordinary agility and grace, they are explorers adept at combat and exploration and acclimated to outdoor life.
Starting Class
A basic melee fighter class, destined for more specialization in weapons and to wear heavy or light armor. At level 20, the Dark Fighter must choose to be either a damage-based Assassin, or a more defense-based Palus Knight.
First Class Transfer
The playstyle of an Assassin is similar to that of a Rogue. Compared to Rogues, they have superior attack capabilities and access to magic and skills focused on causing or enhancing damage to enemies. When completing the second class transfer at level 40, the Assassin can choose between focusing on ranged weapons as a Phantom Ranger or become a master of daggers as an Abyss Walker.
Second Class Transfer
The Abyss Walker is skilled in combat and exploration, specializing in assassinations. He implements the same basic techniques as the Human Mercenary with Silent Move and Backstab, but he has higher attack power. However, due to his relatively low physical strength, the Abyss Walker is at somewhat of a disadvantage in frontal battle.
Third Class Transfer
The title granted to the most accomplished of the Abyss Walkers, Ghost Hunters are notorious for their swiftness and damaging attack abilities. With the exception of a handful of veterans, very few existing Abyss Walkers have reached this standing.
Starting Class
A basic melee fighter class, destined for more specialization in weapons and to wear heavy or light armor. At level 20, the Dwarven Fighter must choose to focus on resource gathering, becoming a Scavenger, or on crafting, becoming an Artisan.
First Class Transfer
Scavengers travel the entire world to collect crafting materials, mostly by scavenging the corpses of fallen enemies. They also receive combat training so that they can properly cope with dangerous situations.
Second Class Transfer
It is said that the Bounty Hunter is a veteran who has the greatest known collecting abilities. He is even said to have gathered a dragon's scales. The Bounty Hunter is adept at using the Whirlwind in battle, allowing greater prowess at taking on multiple enemies. He also possesses many skills related to commercial activities.
Third Class Transfer
Fortune Seekers are Bounty Hunters who possess the most accomplished collecting skills. There's no conclusive proof, but Fortune Seekers are said to be able to pluck strands of hair from Valakas' mustache. Although the legend of a great number of Fortune Seekers has been passed down unconfirmed, the recent return of a few Bounty Hunters from seemingly impossible journeys fuels rumors about the return of the Fortune Seekers.